I am trying to model a mooring bitt where a 12" pipe is welded to a fixed base. The top of the plate has a cap welded to it to support the pipe. I've modeled this 6 different ways and cannot get the materials to behave properly. In the attached model, I drew the profile of the plate and pipe and revolved it to form the part but when the force is applied to the pipe it appears to ignore the top of the material with the pipe collapsing rather then bending. I had the same result using the bonded contact on the cap and pipe.
Any suggestions?
Comments
I bonded the cap to the pipe. See attached. I'm not sure if this is what you are trying to do.
What I tried failed when trying to do the bonded contact and also gave material assignment errors I think. This led me to creating the inverted T shape and revolving that which was the model I submitted. For some reason the top collapsed on that shape as you indicated.
Just curious why your method works better so I can think with it when making parts in the future. It seems extruding/revolving created meshes is not the way to go.
The more I play with this the better I understand the construction of things and how the nodes connect or don't connect to each other. It's coming together much quicker for me now. I was able to put together the underneath structure fairly easily now and have a great working model.
Thanks for your help.
Could you take a look at the attached model. I am getting way different results/stresses between CCX and Mecway. Any ideas?
To find this problem, I first tried refining the mesh for the cylinder, which didn't help. Then I deleted components one by one until the two solutions matched.
Since the cap is apparently quite significant, you should also refine that until it stops affecting the solution.
In addition to what Victor said above, I would use quadratic elements (with midside nodes) for solid elements subjected to bending to obtain more accurate results (It's usually recommended at least 3 to 4 layers thru the thickness when linear solid elements). You can search more on this subject online. I would also watch out for aspect ratios of your elements.
As for alot of elements generating locally at sharp edges, you can reduce that and have more uniform elements by using smaller value for "min. elements per edge" options in the meshing option.
See YouTube link below. Didn't see any differences in Mecway and CCX results after fixing possible elements quality issues.
Thank you